The War on Used Game

Once we prepare for the coming wave of next generation systems, we ought to be anticipating improvements on all the nice things we associate with the current crop of systems. Moving forward we expect: better graphics, faster processors, more engaging games, you obtain the idea. However not anything that we’re anticipating is a progressive movement for gaming. At least, so far as Sony and Microsoft are involved, you are able to wave goodbye to playing used games on their systems. Although these are just rumors at this time pkv games, it wouldn’t be surprising should they stumbled on fruition. It is rather plausible, specially when taking under consideration that several game publishers have previously fired shots at the used game market.

Most notable is Electronic Arts(EA), who became the initial publisher to institute the practice of charging gamers, who bought used games, a fee to gain access to codes that include the game. To elaborate, Downloadable Content(DLC) codes are added to new copies of a certain game and only with those codes, can that content be accessed. EA expanded its project to add playing used games online. Gamers would now have to pay $10, in addition to the expense of the used game they purchased, to be able to have access to the internet the different parts of their game. Ubisoft has since followed suit, requiring an online pass because of its games as well. You can identify the games which require an online pass as they bare the,”Uplay Passport”, logo on the box.

Ubisoft decided they’d take things a step further and implement Digital Rights Management, a practice more often related to DVD or CD anti-piracy efforts. Assassins Creed 2 was the initial game to be effected by this practice. To be able to play the PC version of Assassins Creed 2, gamers are required to produce an account with Ubisoft and remain logged into that account to be able to play the game. This means that should you lose your net connection, the game will automatically pause and try to reestablish the connection. However, if you’re unfortunate enough to be unable to reconnect to the web you should have to carry on from your own last saved game; losing any progress you could have made since then. This would be the case for every one of Ubisoft’s PC titles, regardless of 1 playing single-player or multi-player. While Digital Rights Management has been used to combat DVD and CD piracy for quite some time now, this may mark the first time this has been useful for a movie game. In light of Ubisoft’s implementation of DRM, Matthew Humphries of, cautions that it’s feasible that eventually even console games will require online registration to be able to play them.

So what’s the cause of all of this? Based on According to Denis Dyack, the head of Silicon Knights, the sale of used games is cannibalizing the profit of the primary game market. He also claims that the used game market is somehow causing the price of new games to rise. His proposed solution is to maneuver far from physical disks and embrace digital distribution. Essentially he’d want to see services like Steam or EA’s Origin replace traditional hard copies. You can find even rumors that the X-Box 720 will embrace the exclusive use of digital downloads and not use disks at all. Whether Microsoft will in actuality continue with that plan remains to be seen.

One could argue that Sony has laid the ground work for preventing used games from functioning on their future system. At the very least, they’ve already made quite an endeavor to produce used games considerably less desirable. Kath Brice, of, reported that the latest SOCOM game for PSP, SOCOM: U.S. Navy SEALs Fireteam Bravo 3, will require customers who purchase an applied copy to pay a supplement $20 dollars to get a code for online play.

I’d want to see some quantifiable evidence to aid the claim that used games are in fact hurting the sales of new games at all. Without some actual facts, it sounds if you ask me like a whole lot to do about nothing. Case in point, within 24 hours Modern Warfare 3 sold 6.5 million copies, grossing $400 million dollars in sales. Correct me if I’m wrong however, you haven’t heard Infinity Ward complaining about the used game market and it affecting their bottom line. That’s likely because they’re too busy counting their money earned by creating games that folks actually desire to play. Imagine that. Maybe the issue isn’t that used games have a poor affect the sale of new games but, the thing is instead that game developers need to produce better games that gamers are willing to pay full price for.

For me, not every game may be worth $60 simply because oahu is the suggested retail price. Considering things objectively, not every game is done equally, therefore not every game is worth costing $60. Whether it’s because that specific game failed to meet expectations and surpass the hype or since it lacks any kind of replay value. It’s ludicrous to argue that gamers should pay top dollar for each and every game especially when they all too often prove to be horrible disappointments, like Ninja Gadian 3, or they’re riddled with glitches like Skyrim.

I suspect that the War on Used Games is only a money grab by developers, upset that they’re unable to profit on a very lucrative market. To place it in dollars and cents, in 2009 GameStop reported nearly $2.5 million dollars in revenue from the sale of used consoles and used games. And not just one red cent of that profit reaches the pockets of game publishers. Greed because the motivating factor for the declaration of War on Used Games is transparent. Especially when you consider that after GameStop began separating their revenue from new games and used games within their financial statements, EA thereafter instituted their $10 dollar fee for used games.